FromSoftware's Dodge Roll Deserves Recognition

If you've played this acclaimed title, or most other third-person combat game, chances are you're familiar with the glorious technique referred to as the “rolling dodge.” This avoidance maneuver allows your character to carry out a forward, sideways, or backward somersault to dodge incoming harm and move away from opponents. Appears practical, wouldn't you say?

The dodge roll, however, has received a lot of flak, not simply due to the tumbling; it's been labeled unintelligent, a easy way out, and an unrealistic move — and sometimes, I concur. You should see me rolling around hostile mobs in another popular RPG — can't touch this Geralt! But the title's dodge roll stands as the roll to top all dodge rolls rolling dodges, and I'll tell you why.

For this particular game, the creators discovered a great way to address all opinions suggesting the technique is not challenging enough: merely bestow every enemy excessive power, multiply it, and each player character who dares come near them will be eternally grateful for their dodge-roll ability, myself included. With so much on the line, pulling off a perfect dodge comes across as a triumph, instead of an unfair advantage.

No other evasion method in this RPG comes close to this level of gratification and reliability, since rapid sprints provide minimal movement and blocking attempts get quickly shattered by strong enemies. Someone once recommended hopping as the main Elden Ring avoidance strategy, but aside from not providing perfect repositioning, It wasn't clear to me receiving a fatal blow might boost my prospects of beating enemies (skill issue, perhaps).

Learning the Move

But even though the dodge roll grants reprieve in a famously difficult title, it demands ability. First of all, the game's dodge roll only triggers a window of invulnerability after you release the dodge button, which hinders a hasty, frantic retreat from dangerous scenarios. Moreover, even though it can carry you off from foes, it's much better to utilize it as a moment to get closer, ideally to their rear, and strike blows. And, finally, it remains necessary to comprehend and predict enemy attacks, since evading too early of an extended wind-up might terminate your protection prior to the hit connecting… causing significant harm.

A Well-Designed Feature

Although evasion-rolling in fast repetition could appear somewhat silly (give it up for Geralt again), this isn't truly feasible in Elden Ring. Certainly, that doesn't render it a believable combat move — the very cause why it would be terrifying to see it in a game like Kingdom Come: Deliverance — but this is a flashy fantasy title being considered, therefore, it doesn't matter?

Comparable to any well-executed evasion move, Elden Ring's rolling animation is improved by a small acrobatic jump at the commencement, providing a dynamic sensation as opposed to plopping the player onto the ground. According to your loadout, the technique may seem incredibly quick or relatively slow, however, it's consistently quicker and smoother than the rolling dodges found in Dark Souls. Admittedly, you will stick your large weapon in the dirt while equipped with it, but that's your responsibility for not just playing ranged weapons (Just kidding — avoid using the game with projectile weapons).

Ideal Equilibrium

Elden Ring's avoidance feature establishes an ideal equilibrium between obstacle and possibility, providing prospects of success while risking the loss of that hope at the smallest error. Learn this skill, and you'll gain not just victory, but satisfaction.

Dalton Davis
Dalton Davis

A tech strategist with over a decade of experience in digital transformation and AI-driven solutions, passionate about bridging technology and business needs.